Shards of reason

Session 3

Party decides to sell 2 vials and powder when able to
Gather information: (25, 13, 16)
Court of Lords control commerce
Humans
Halflings
Dwarves
Elves are withdrawing contact and a crystal spire popped up in their land and no one can get close
Forests are now imitating everyday animals
Bushes that look like bunnies running around (dust bunny analogy)
Tribe raiding and killing people but only taking the dead (?) bodies
Blacksmith Angles McFire stopped Drinking (gasp!)
Party decides to investigate raiding tribe for XP
Follow a lead that leads us to Westwind Village and notice
Lot of structures aren’t standing
No fires just smoke
No people
Blood on ground
Wood buildings burned, stone buildings smashed
Art feels something off
Definitely evil presence
No wildlife
No signs of people
Party gains +1 loincloth (Theo acquires)
Find locked chest and smash it open to find
Key
Letter
Has odd seal with some divination spell with some sort of If/Then trigger
Five bags with 50g worth of silver
Pickled organs (with minor preservation/non-smashing spells on them)
3 jars smashed out of the 8 total jars
Find old tracks leading out of town towards the woodland area (tracks are at least 3 days old)
Follow tracks to a deliberately cleared clearing with totem in middle
Totem
Carved fairly recently out of a living oak tree
No traps
No ties
No arrows/darts going to come out of it’s eyes
Slightly evil
Totem to a minor god
Wolf/Tootsy is super super uncomfortable
Senses we’re not alone
Starts growling
Party notices a bird
Wooden black bird with no eyes in the eye sockets but it’s still looking at us and moving like a bird (super fecking creepy)
Kobold pops out of earth hatch with tray to feed totem
Party “kills” bird and when we take out the axe termites start falling out of it and we hear a faint scream
Bell starts to ring within the forest (nearby-ish)
Light totem on fire
Cari uses the Leaf of Hiding (which is still green)
4 humanoid shapes come into clearing with swords drawn shouting in another (local) language
4 Killed by:
Jam’s Axe
Jam’s axe and Theo’s arrow
Jam Axe
Theo arrow
6 more come and killed by:
Art’s arrow
Cari’s mace
Theo’s arrow
Cari’s backhand
Theo’s arrow
Art’s arrow
End Session:
Still standing in clearing with dead bodies
+400XP for total of 1000XP and Level Up next session

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amlug

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